Northern Arizona University
College of Business Administration
MGT 310--Human
Resource Management
Ch 7: Training and Development
- To date - EEO, job analysis,
planning, & recruiting, selection
- Scope
- Training--short-term;
development--long-term
- Investment: over $60B/year (more on
employees/supervisors but proportionately more on managers and
executives (fig 7.1, p. 295)
- Average--26 hours per employee per year;
best companies to work for--double that
- Phases
- Phase I--Needs assessment
- Organization analysis--environment,
strategies, resources ... emphasis?
- Task analysis--activities ... KSAs
required?
- Person analysis--performance, KSAs ...
who needs training?
- "Deficiency" vs. training as a reward
- See HRM1, p. 298
- Phase II--Design
- Instructional objectives--KSAs
(syllabus)
- Readiness--maturity and experience
- Motivation--conscientious,
goal-oriented, self-disciplined, persevering ... desire to learn
- Strategies--see list p. 303
- Learning principles (fig 6.5)
- Goal setting--explain to goal(s)
- Meaningfulness--familiarity,
transference
- Modeling--demonstration, video, pictures
- Individual differences--visual,
auditory, kinesthetic
- Practice and repetition
- Whole vs part (if "part", be sure to
then integrate)
- Mass vs distributed--time, spacing
(usually learn more longer over time)
- Feedback and reinforcement
- Right or wrong?
- Learning curve & plateaus
- Rewards--encouragement, recognition
- Behavior modification--esp.
positive reinforcement
- Characteristics of instructors
- Knowledge of subject
- Adaptability to audience
- Sincerity and patience
- Sense of humor, stories, anecdotes
- Interest
- Clear instructions
- Individual assistance
- Enthusiasm
- Phase III--Implementation
- Non-managerial employees
- On-the-job training--most common
- Apprenticeships--professional/technical
- Cooperative training--combine
classes/experience
- Internships
- Classroom instruction
- Programmed instruction--self-directed
learning
- Audiovisual methods--interactive
- CDs, DVDs
- Teleconferencing
- E-learning
- Types--computer-based training, virtual
classrooms, Internet, satellite, broadcast
- Forms--drill and practice, problem
solving, simulation, gaming, tutorials
- Simulation--aircraft to "games"
- Management development--broaden
experience, longer-term view
- Coaching & Mentoring
- Understudy
- Job rotation--management trainee
programs
- Lateral transfers
- Special projects (action learning)
- Staff meetings
- Planned career progressions
- Seminars and conferences
- Case studies
- Management games/simulations
- Role playing
- Behavior modeling--goals, demonstrate,
practice, feedback & reinforcement
- Phase IV--Evaluation
- Reactions--"happy" (list of questions p.
324)
- Learning--assessment
[direct/indirect]
- Behavior transfer
- Close as possible to actual job
- General principles applied to varying
conditions
- Support, reinforcement, rewards in the
real job
- Relapse prevention--anticipate
and cope with setbacks
- Results
- Utility--benefits derived relative to
costs (cost/benefit; return on investment)
- Benchmarking--compare with recognized
leaders (HRM 8, p. 328)
- Special topics
- Orientation--new employees
- Benefits--see list p. 328
- See HRM 9, p. 330
- Basic skills
- 45-50% of
adults are functionally illiterate
- See list of basic skills p. 330-331
- Team training
- See Fig. 7.10, p. 332
- Takes time,
relapses, new members, hands-on
- Cross-training--learning
to do different jobs
- Helps keep workers interested &
motivated, cuts turnover, increases productivity, cuts labor costs, develops
career opportunities
- Diversity training
- Awareness
& skill building
- See HRM 10, p. 335
- VIDEO--Deloitte & Touche